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Thief male Thief female

== Description ==

Thieves live in the shadow and thus have learned to strike from it, delivering devastating blows to unsuspecting targets.

Equipment[]

Thieves can use crossbows and thrown weapons, or dual wield daggers.

They rely on light armour (body, gloves boots) but they cannot use helmets, only hats.

Skills[]

Skill Description Type / Target Requirements / MP Cost / Effect
Thief stealth
Stealth
Ability to sneak about the battlefield, staying out of the enemy's focus Passive

Attraction -5%, -0.25%/level
Pick-pocket chance +0.5%/level
Resist physical conditions +0.0015/level
Dodge attack +5%, +0.1%/level
Combat initiative +0.2, +0.003/level
Physical damage +0.35/level
Combat initiative +0.002/level (requires level 60)

Thief luck
Luck
Sometimes everything goes your way Passive

Luck +2%, +0.15%/level
Dual weapons wielding penalty -0.005/level
Long range penalty -0.005/level
Resist physical conditions +0.1, +0.005/level
Combat initiative +0.025, +0.01/level
Physical damage +0.35/level

Thief backstab
Backstab
A mighty thrust to the foe's vital organs Attack
Single enemy

Requires Stealth Level 15
18 MP + 4%/level
Requires movement, dagger
Attack:
Physical damage (Condition effect) +1, +10%, +0.4%/level
Bypass row protection +1
Deterioration (requires level 10):
Duration +3 rounds, +0.05 round/level
Inflict +0.25, +0.005/level
Restore health points (Condition effect) -35%, -0.5%/level
Elemental damage (Condition effect) -35%, -0.5%/level
Inflict (Condition effect) -35%, -0.5%/level
Minimum random targets (Condition effect) -0.2, -0.01/level
Maximum random targets (Condition effect) -0.5, -0.025/level

Thief steal
Steal
A quick grab for the target's purse Effect
Single enemy

15 MP + 4%/level
Requires movement
Steals gold pieces:
Pick-pocket chance +50%, +0.5%/level
Confusion (requires level 30):
Inflict +0.15, +0.0025/level
Duration +2 rounds, +0.05 round/level

Thief hide
Ambush
Move out of range of the fight and into a prime striking position Raise
Self

Requires Stealth Level 5
15 MP + 4%/level
Requires movement
Raise:
Duration 4 rounds, +0.075 round/level
Attraction (Condition effect) -50%, -0.5%/level
Physical damage (Condition effect) +1, +5%, +0.2%/level
Physical protection (Condition effect) +1, +5%, +0.2%/level
Parry (Condition effect) +0.025, +0.0015/level
Bypass row protection (Condition effect) +1 (requires level 15)

Thief lucky7
Lucky 7
Roll for gold with your lucky flair Random effect
Single enemy

Requires Luck Level 20
38 MP + 4%/level
Requires movement
Random effect:
Duration 4 rounds, +0.05 rounds/level
Sleep:
Inflict +0.15, +0.005/level
Blindness:
Inflict +0.15, +0.005/level
Silence:
Inflict +0.15, +0.005/level
Fear (requires level 10):
Inflict +0.15, +0.005/level
Berserk (requires level 10):
Inflict +0.15, +0.005/level
Confusion (requires level 20):
Inflict +0.15, +0.005/level
Petrify (requires level 40):
Inflict +0.15, +0.005/level

Thief slit
Slit
A slip of the knife across the target's neck Attack
Single enemy

Requires Backstab Level 20
Requires Luck Level 20
75 MP + 4%/level
Requires movement, dagger
Attack:
Slashing damage 20%, +0.3%/level
Fatal wound chance +1%, +0.04%/level (requires level 40)

Thief taunt
Taunt
Incessant chatter to infuriate the enemy Effect
Single enemy

Requires Luck Level 10
40 MP + 4%/level
Requires speech
Effect:
Psychological damage +10, +8%/level
Berserk (requires level 20):
Duration +2 rounds, +0.05 rounds/level
Inflict +0.15, +0.0035/level

See also[]

Classes
Team Building
Attributes

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