Description[]
Sorcerers use magic to impart curses to their enemies or boost their comrades.
Unlocked after Honorable guild #2 (Obtain 400 honor points) is completed.
Equipment[]
Sorcerers can only use staves in battles.
They can wear clothes, hat, bracers and footwear.
Skills[]
Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Potency
|
Mastery of the dark arts
|
Passive |
Darkness damage +0.5/level
Inflict +0.0025/level
|
Lore
|
A penchant for learning and memory of that which is learned
|
Passive |
Maximum mana points +3/level
Duration +0.05 rounds/level
Experience points +0.25%/level
|
Warm Blooded
|
Burning passion into the heart gives great resistance to evil
|
Passive |
Ice vulnerability -0.005/level
Darkness vulnerability -0.005/level
Maximum health points +0.75/level
|
Cold Hearted
|
A lack of emotion to guard the mind
|
Passive |
Fire vulnerability -0.005/level
Light vulnerability -0.005/level
Resist psychological conditions +0.05, +0.0035/level
|
Empathy
|
Curse that causes painful feelings of guilt for those who hurt
|
Effect Single enemy |
13 MP + 4%/level
Requires speech
Empathy:
Duration +3 rounds, +0.05 rounds/level
Inflict +0.1, +0.0065/level
Empathy damage ratio +100%, +4%/level
|
Reflect
|
Mystical field that bounces away harmful magical spells
|
Effect All allies |
Requires Lore Level 10
Requires Warm Blooded Level 10
50 MP + 4%/level
Requires speech
Reflect:
Duration +2 rounds, +0.05 rounds/level
Reflect chance (Condition effect) 25%, +0.5%/level
|
Doom
|
Curse of dread upon that slowly takes a life away from the enemy
|
Effect Single enemy |
Requires Potency Level 10
Requires Cold Hearted Level 10
35 MP + 4%/level
Requires speech
Deterioration:
Inflict +0.1, +0.005/level
Duration +3 rounds, +0.05 rounds/level
Deals:
Darkness damage 15%, +0.35%/level
Fatal wound chance +1%, +0.025%/level
|
Mute
|
Force a foe to close its mouth
|
Effect Single enemy |
Requires Cold Hearted Level 5
20 MP + 4%/level
Requires speech
Silence:
Duration +3 rounds, +0.05 rounds/level
Inflict +0.25, +0.005/level
Deals (requires level 50):
Mana damage 20%, +0.3%/level
|
Raise Dead
|
Dark ritual that raises frail corpses to fight former friends
|
Effect All enemies |
Requires Potency Level 20
Requires Lore Level 20
50 MP + 4%/level
Requires speech
Revives:
Revive chance +50%, +0.25%/level
Charm
|
Mana Blast
|
Smiting curse that also eats away at mystic power
|
Effect Single enemy |
Requires Potency Level 5
35 MP + 4%/level
Requires speech
Deals:
Darkness damage +10, +12.5%/level
Mana damage 10%, +0.7%/level
|
Acquire Blessing
|
Steals enchantments from foes to give to friends
|
Effect Single enemy |
Requires Warm Blooded Level 10
38 MP + 4%/level
Requires speech
Dispels raise:
Dispel raise +0.15, +0.0085/level
Deals (requires level 30):
Darkness damage +15, +13.5%/level
|
Channel Curse
|
Siphons negative energies from a friend onto a foe
|
Effect Single ally |
Requires Cold Hearted Level 10
38 MP + 4%/level
Requires speech
Dispels deterioration:
Dispel deterioration: +0.15, +0.0085/level
|
See also[]
Classes
Team Building
Attributes