Description[]
Monks refuse to use any equipment whatsoever and rely solely on their fists, feet and technique to survive.
Equipment[]
The monk attack with bare hands, so he cannot wield any weapon.
He can only wear cloth armor and bracers.
Skills[]
Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Quickness
|
Develop great quickness to land more hits
|
Passive |
Minimum hits +0.075/level
Maximum hits +1, +0.15/level
Combat initiative +0.1, +0.004/level
|
Hard Hitting
|
Hardened fists swing with more power than many weapons
|
Passive |
Blunt damage +1/level
Blunt damage +25, +2/level (requires level 30)
Blunt damage +50, +4/level (requires level 60)
|
Nimbleness
|
Specialization in flowing through the battle and darting around attacks with ease
|
Passive |
Parry +0.025, +0.0015/level
Dodge attack +2.5%, +0.075%/level
Multiple hit damage decay -0.2%/level
|
Focus
|
Deep concentration that develops the senses, the battle becomes everything
|
Raise Self |
18 MP + 4%/level
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical damage (Condition effect) +5, +50%, +1.25%/level
Physical protection (Condition effect) +5, +50%, +1.25%/level
Parry (Condition effect) +0.025, +0.0015/level
Minimum hits (Condition effect) -50%
Maximum hits (Condition effect) -50%
|
Meditate
|
Clear the mind and body of imperfictions
|
Restore Self |
Requires Focus Level 10
10 MP + 4%/level
Restore:
Restore health points +10, +15%/level
Restore mana points +10, +15%/level
Dispel:
Dispel paralysis (requires level 10) +0.5, +0.01/level
Dispel poison (requires level 20) +0.5, +0.01/level
Dispel blindness (requires level 30) +0.5, +0.01/level
Dispel hallucinations (requires level 5) +0.5, +0.01/level
Dispel silence (requires level 10) +0.5, +0.01/level
Dispel deterioration (requires level 30) +0.5, +0.01/level
|
Grab
|
A powerful hold used to stop foes from acting
|
Attack Single enemy |
Requires Nimbleness Level 5
20 MP + 4%/level
Requires movement
Paralysis:
Duration +1.5 rounds, +0.015 rounds/level
Inflict +0.35, +0.005/level
Physical protection (Condition effect) -25%, -0.5%/level
Dispel:
Dispel raise (requires level 15) +0.5, +0.005/level
|
Ki Charge
|
Draw on the energy flowing within and release it in a blast of focused light
|
Attack Single enemy |
Requires Focus Level 30
50 MP + 4%/level
Attack:
Light damage +10, +12.5%/level
|
Flying Kick
|
Jump into the air among enemies swiftly attacking each of them before landing back
|
Attack All enemies |
Requires Hard Hitting Level 20
Requires Nimbleness Level 20
65 MP + 4%/level
Requires movement
Attack:
Physical damage -25%, +0.5/level
To hit (Condition effect) -50%, +0.2%/level
|
Tips[]
- A good idea would be to combine quickness with focus, to increase the amount of hits when using focus.
- If your meditate is below level 10, you can use it when paralised to restore health and energy without worrying about having to attack.
See also[]
Classes
Team Building
Attributes