Description[]
Guards have powerful defensive skills, they are trained to protect others even if it means to put their own lives in harm's way.
Equipment[]
Guard can equip swords, axes, spears and maces.
They also rely on heavy armour (body, helmet, gauntlets, boots) and shield.
Skills[]
Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Fortify
|
Proficient armor wearing and natural resistance to damage
|
Passive |
Physical protection +3, +2/level
Parried damage reduction -0.1%/level
Physical protection +25, +3/level (requires level 30)
Physical protection +50, +5/level (requires level 60)
|
Blocker
|
Move efficiently in order to intercept attacks
|
Passive |
Requires Fortify Level 10
Parry +0.2, +0.028/level
Number of allies protected +1
Number of allies protected +1 (requires level 60)
Parried damage reduction -0.05%/level
Number of allies protected +1 (requires level 100)
|
Countering
|
Take advantage of openings left from poor attacks to launch brutal ripostes
|
Passive |
Counterattack +25%, +0.25%/level
Counterattack damage +75%, +3.25%/level
Counter all attacks +5%, +0.45%/level (requires level 50)
|
Impale
|
A transfixing shot that might leave the enemy immobilized
|
Attack Single enemy |
Requires Countering Level 10
20 MP + 4%/level
Attack:
Requires movement, sword, spear
Physical damage +1, +25%, +0.5%/level
Paralysis (requires level 40):
Duration 1.15 rounds, +0.0035 rounds/level
Inflict +0.15, +0.0025/level
|
Cover Ally
|
Pay extra attention to an ally, granting them additional defense
|
Raise Single ally except self |
10 MP + 4%/level
Requires movement
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical protection (Condition effect) +100%, +5%/level
Parry (Condition effect) +15%, +0.85%/level (requires level 30)
Dodge attack (Condition effect) +15%, +0.85%/level (requires level 30)
|
Aggressive Stance
|
Draw enemy into attacking while being ready to counter-attack
|
Raise Self |
5 MP + 4%/level
Requires movement
Raise:
Duration +5 rounds, +0.075 rounds/level
Attraction (Condition effect) +50%, +0.5%/level
Counter-attack (Condition effect) +15%, +0.35%/level
Counter-attack damage (Condition effect) +15%, +0.35%/level
|
Group Defense
|
Calls allies into a defensive formation
|
Raise All allies |
Requires Cover Ally Level 10
Requires Fortified Stance Level 15
38 MP + 4%/level
Requires movement, speech
Raise:
Duration +2 rounds, +0.05 rounds/level
Physical protection (Condition effect) +50%, +1%/level
|
Fortified Stance
|
Defensive position as strong as a rock
|
Raise Self |
Requires Fortify Level 10
24 MP + 4%/level
Requires movement
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical protection (Condition effect) +150%, +7.5%/level
Counter all attacks +2.5%, +0.35%/level (requires level 50)
|
See also[]
Classes
Team Building
Attributes