Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Petrifying Glare
|
A look so sharp it turns foes to stone
|
Effect Single enemy |
Requires Restrict Level 30
Requires Gambler Level 60
100 MP + 4%/level
Petrification:
Inflict +0.01, +0.0019/level
|
Axemanship
|
Intensive axe training
|
Passive |
Slashing damage +0.65/level
To hit +0.005/level
|
Sharpened Soul
|
Intimacy with a weapon draws on its strength to weather mental attacks and hit more violently
|
Passive |
Fatal wound chance +0.1%, +0.049%/level
Critical damage +2.5%, +0.025%/level
Psychological damage +0.65/level
Psychological damage +1.25/level (requires level 50)
Psychological protection +1/level
Psychological protection +2/level (requires level 50)
|
Foot Work
|
Light feet dance through the battle with ease
|
Passive |
Dodge attack +2.5%, +0.125%/level
Parry +0.05, +0.01/level
Inflict +0.0005/level
Combat initiative +0.2, +0.003/level
|
Gambler
|
Favor from the gods of fortune
|
Passive |
Luck +2%, +0.1%/level
Dual weapons wielding penalty -0.005/level
Maximum mana points +2/level
|
Restrict
|
Word of binding that slow an enemy, deadening their limbs
|
Attack Single enemy |
35 MP + 4%/level
Requires speech
Attack:
Deterioration:
Duration +3 rounds, +0.05 rounds/level
To hit (Condition effect) -0.15, -35%, -0.45%/level
Combat initiative (Condition effect) -0.15, -35%, -0.45%/level
Dodge attack (Condition effect) -1.5%, -35%, -0.45%/level
Maximum hits (Condition effect) -1, -0.025/level
Maximum random targets (Condition effect) -1, -0.035/level
Parry (Condition effect) -0.15, -35%, -0.45%/level
Inflict +0.3, +0.006/level
Paralysis:
Duration +2 rounds, +0.05 rounds/level
Inflict +0.1, +0.0025/level
|
True Strike
|
A precise cut through a foe and his magic
|
Attack Single enemy |
Requires Gambler Level 10
Requires Axemanship Level 10
40 MP + 4%/level
Requires movement
Attack:
Dispels raise:
Dispels raise +0.15, +0.0065/level
|
Sonic Blade
|
A whistling strike that leaves the foe trembling
|
Attack Single enemy |
Requires Axemanship Level 30
Requires Sharpened Soul Level 15
40 MP + 4%/level
Requires movement, axe
Attack:
Psychological damage +13, +5%/level
Random effect:
Duration +2 rounds, +0.035 rounds/level
Hallucinations:
Inflict +0.1, +0.004/level
Fear:
Inflict +0.1, +0.004/level
Confusion (requires level 30):
Inflict +0.1, +0.004/level
Empathy (requires level 40):
Inflict +0.1, +0.004/level
Empathy damage ratio (Condition effect) +100%, +2.5%/level
|
Dancing Stance
|
A dance to the rhythm of war
|
Raise Self |
Requires Foot Work Level 5
35 MP + 4%/level
Requires movement
Raise:
Duration +3 rounds, +0.075 rounds/level
Combat initiative (Condition effect) +50%, +0.35%/level
Parry (Condition effect) +25%, +0.35%/level
Maximum hits (Condition effect) +0.65, +0.025/level (requires level 20)
Counter all attacks (Condition effect) +25%, +0.25%/level (requires level 30)
To hit (Condition effect) +25%, +0.35%/level
Dodge attack (Condition effect) +10%, +0.15%/level
Physical damage (Condition effect) +5, +15%, +0.5%/level
Elemental damage (Condition effect) +5, +15%, +0.5%/level
Phychological damage (Condition effect) +5, +15%, +0.5%/level
Reflect (requires level 40):
Duration +3 rounds, +0.075 rounds/level
Reflect chance (Condition effect) +20%, +0.3%/level
|
Rain Dance
|
A demoralizing dance calls down a rain of magic eating water
|
Effect Random enemies |
Requires Foot Work Level 20
Requires Sharpened Soul Level 20
45 MP + 4%/level
Requires movement
Minimum random targets +0.025/level
Maximum random targets +1, +0.04/level
Deals:
Mana damage +15%, +0.45%/level
Dispels raise:
Dispel raise +0.15, +0.0015/level
|
Neutralize
|
A blow that takes the strength from an enemy
|
Attack Single enemy |
Requires Sharpened Soul Level 30
35 MP + 4%/level
Requires movement
Attack:
Deterioration:
Duration +3 rounds, +0.05 rounds/level
Inflict +0.25, +0.005/level
? damage (Condition effect) -20%, -0.4%/level
|
Whirl
|
A spinning move that uses wind to cut many enemies
|
Attack Random enemies |
Requires Axemanship Level 20
Requires Sonic Blade Level 20
Requires Sharpened Soul Level 20
55 MP + 4%/level
Requires movement
Minimum random targets +0.5, +0.015/level
Maximum random targets +1, +0.035/level
Attack:
To hit (Condition effect) -10%, +0.1%/level
Wind damage +8, +4.5%/level
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