Description[]
Evokers are powerful spellcasters, masters of the elements. Manipulating elements, evokers can deal great amount of damage to their enemies.
Equipment[]
Evokers wield daggers and staves.
They can wear only minimal armour such as clothes, hats, bracers and shoes.
Skills[]
Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Mastery
|
A command of elemental might
|
Passive |
Elemental damage +0.5/level
Minimum random targets +0.02/level
Physical vulnerability +0.375, -0.00375/level
Elemental damage +10, +1/level (requires level 60)
|
Power
|
Ability to cast more often and on a larger scale
|
Passive |
Maximum mana points +2/level
Maximum random targets +0.03/level
Physical vulnerability +0.375, -0.00375/level
Minimum random targets +0.01/level
|
Fireball
|
A small but concentrated blast of flame magic
|
Attack Single enemy |
20 MP + 4%/level
Requires speech
Attack:
Fire damage +8, +12.5%/level
|
Rain of Fire
|
A spell that conjures a large shower of magma
|
Attack Random enemies |
Requires Fireball Level 15
45 MP + 4%/level
Requires speech
Minimum random targets +0.5, +0.015/level
Maximum random targets +1, +0.03/level
Attack:
Fire damage +8, +5%/level
|
Ice Shard
|
A spike of ice fired with precision
|
Attack Single enemy |
Requires Power Level 5
25 MP + 4%/level
Requires speech
Attack:
Ice damage +10, +12.5%/level
|
Blizzard
|
Conjures up a snowstorm freezing enemies
|
Attack Random enemies |
Requires Ice Shard Level 15
55 MP + 4%/level
Requires speech
Minimum random targets +0.5, +0.015/level
Maximum random targets +1, +0.03/level
Attack:
Ice damage +10, +5%/level
|
Lightning Strike
|
Calls down an electrical bolt from the sky
|
Attack Single enemy |
Requires Power Level 15
30 MP + 4%/level
Requires speech
Attack:
Electric damage +12, +12.5%/level
|
Electric Storm
|
Summons up a cloud to bombard enemies with lightning
|
Attack Random enemies |
Requires Lightning Strike Level 15
65 MP + 4%/level
Requires speech
Minimum random targets +0.5, +0.015/level
Maximum random targets +1, +0.03/level
Attack:
Electric damage +12, +5%/level
|
Magical Armor
|
A mystic shield that protects caster from weapons
|
Raise Self |
Requires Mastery Level 10
13 MP + 4%/level
Requires speech
Raise:
Duration: +3 rounds, +0.075 rounds/level
Physical protection (Condition effect) 50, +25%/level
Elemental protection (Condition effect) 50, +25%/level (requires level 50)
|
Elemental Shield
|
A field of magical force that protects against other elemental spells
|
Raise All allies |
Requires Mastery Level 5
40 MP + 4%/level
Requires speech
Raise:
Duration: +2 rounds, +0.05 rounds/level
Elemental protection (Condition effect) 35, +12.5%/level
|
See also[]
Classes
Team Building
Attributes